uwarp-space

$ tail -f ~/commits | grep uwarp-space
uwarp-space Parity fixes: scanner density, mail stale screen, V command, and session liveness 7 files · 76+ · 32- uwarp-space CIM trader alignment, character defaults, jettison/attack/scanner fixes, admin disable 216 files · 7,790+ · 7,019- uwarp-space Four rounds of TWGS Gold parity fixes, parser record-cap, Warp Enhancements gate, provide- rename 259 files · 11,554+ · 8,020- uwarp-space Full behavioral identity with TWGS Gold, worker session hardening, race condition tests 133 files · 7,674+ · 1,232- uwarp-space uwarp-explorer shared library, PvPContext orchestrator, key mapping and display parity 74 files · 7,783+ · 3,019- uwarp-space Binary format fixes, rank table parser, JWT re-auth, idle recovery improvements 38 files · 559+ · 281- uwarp-space Ship/XP/cargo sync, dynamic Gold format detection, parity diff resolution 39 files · 1,161+ · 409- uwarp-space CF DO WebSocket parity testing, Gold universe seeding, unified export/import 23 files · 633+ · 150- uwarp-space Stardock sector config, player provisioning scripts, WAL checkpoint fix 7 files · 1,902+ · 6- uwarp-space Comprehensive PvP parity test suite, waypoint config, parity design spec 96 files · 19,328+ · 309- uwarp-space 18 parity test failures resolved, TypeScript 6 upgrade, Stryker mutation testing 18 files · 2,602+ · 347- uwarp-space Worker initialization fixes, stardock hardware price verification, scrollback bundle 9 files · 88+ · 83- uwarp-space Terminal scrollback persistence across page reloads, menu prompt fixes, wake indicator fix 9 files · 226+ · 22- uwarp-space Dynamic Stardock pricing, parity_check.py split, haggle markup parity, session IO fixes 28 files · 1,130+ · 923- uwarp-space Parity import corrections, engine display fixes, and TWGS login robustness 58 files · 872+ · 517- uwarp-space TL countdown in command prompt, corp display, and Wine submodule removal 55 files · 4,767+ · 469- uwarp-space Pathfinding optimizations, memray profiling, readline helpers, and Wine lock fixes 262 files · 25,484+ · 7,183- uwarp-space Combat improvements, Vite 8 migration, lazy loading, and transport consolidation 617 files · 34,487+ · 22,379- uwarp-space Binary parser deep work, terminal session split, and sysop route expansion 537 files · 23,832+ · 20,698- uwarp-space WebSocket session resumption, complete XNOND binary map, and parity test fixes 336 files · 19,947+ · 6,341- uwarp-space Escape pod mechanics, TransWarp/rob sim tests, migration to undef-telemetry, three-way parity testing, persistent session state across DO hibernation, and TWINDEX.NDX planet-to-sector parsing 296 files · 22,398+ · 3,454- uwarp-space Release gate hardening, parity test suite sync between packages and worker/src, warp_links encounter guard, and header-anchored CIM warp parsing 395 files · 28,227+ · 30,641- uwarp-space uwarp-server frontend CLI removed (119 files), combat/movement/planet modules split, NPC alien AI expanded with pack tactics and grudge tracking, and Playwright web smoke tests added 442 files · 25,798+ · 31,635- uwarp-space Phase 6 faction display wired into encounters and sector headers; ferrengi.dat parser added; boss encounters integrated; ship colonist sync and DDL alignment fixed 201 files · 15,073+ · 3,036- uwarp-space Accuracy fixes for connected-player display, port/alien/planet counts, Stardock price scaling, and alien AI switched to interactive encounters matching TWGS behavior 93 files · 5,740+ · 810- uwarp-space Parity test suite expanded to 15 total tests with new who_online, scoreboard, ether_probe, quick_stats, long_scan, warp_links, game_status, and computer_pathfind coverage; input propagation fixed 128 files · 7,167+ · 780- uwarp-space Phase 5 parity fixes completed: NavHaz, tractor beam, trading items 14–18, empirically-verified twport.dat field offsets, and ServerConfig-derived server defaults 143 files · 6,805+ · 1,398- uwarp-space Terminal promoted to main page with hamburger settings and mobile lock; galaxy map touch controls added; Phase 3 getattr cleanup and logger.exception sweep 671 files · 117,236+ · 3,480- uwarp-space Cyberpunk UI overhaul with shared header, WARP rebrand, WebSocket upgrade fix for Cloudflare, schema migration replacement, and hardening rounds 14–18 with 3167 tests passing 715 files · 121,072+ · 3,575- uwarp-space Pre-release security hardening rounds 6–13: CORS, rate limiting, auth lockout, input validation, data isolation, settings persistence, and worker synchronization 246 files · 11,273+ · 2,036- uwarp-space Pre-release security hardening sprint (rounds 1–5): secret cache TTL, sysop error sanitization, end-state auth cutover, attack lock resolver guard, and icy truecolor WARP login banner 202 files · 10,804+ · 1,872- uwarp-space Phase 2 getattr() elimination across trading, combat, and planet modules; port class regression fixed; ServerConfig/SAFE_CONFIG_DEFAULTS duplication removed 147 files · 10,554+ · 1,581- uwarp-space ServerConfig runtime coverage expanded to 92 wired fields; CR #42–#43 TODOs closed, schema audit completed, and Harcourt Mudd gamble command added 159 files · 9,962+ · 1,040- uwarp-space Game mechanics wiring sprint covering code reviews #13–#41: haggling XP, pricing mode, scoreboard, corp membership, sector wipe, force tick, ship assign, gold ship hydration, and SQLite audit improvements 244 files · 16,476+ · 1,158- uwarp-space Gold ship instances wired, 25+ code review rounds resolved, and import boundary checker extended 218 files · 11,787+ · 1,107- uwarp-space Security hardening pass, SysOp API added to CF Worker, worker entry decomposed, and warp animation implemented 476 files · 19,668+ · 74,787- uwarp-space Security hardening, dead vendor copy deleted, v3.0 player parser added, and sysop frontend modularized 462 files · 13,429+ · 69,203- uwarp-space REUSE compliance added, BigBang pipeline redesigned, TEDIT mapping completed, and full code quality pass 1223 files · 11,168+ · 4,875- uwarp-space BigBang expanded to all 25 game universes, TEDIT automation added, and CLI tools integrated 84 files · 2,552+ · 1,116- uwarp-space Game logic separated from public infrastructure, BigBang automation started, and stale migration docs removed 482 files · 9,593+ · 22,399- uwarp-space Packages consolidated into uwarp dot-path namespace, uwarp-server scaffolded, and repo renamed to uwarp-space 736 files · 35,953+ · 1,811- uwarp-space Monorepo bootstrapped from undef-warp with SysOp API, metrics infrastructure, and fixture galaxies 2872 files · 359,245+ · 146,706- uwarp-space SysOp REST API added, 199+ new unit tests, core models migrated to attrs, and xterm upgraded to v6 563 files · 19,302+ · 2,491- uwarp-space SSH transport added, multi-session modes implemented, binary parser layouts corrected with Hypothesis fuzzing 178 files · 15,035+ · 10,330- uwarp-space TW2002 Gold v3.34b parity reached with 43 TEDIT fields wired, tech debt cleaned, and 1,187 tests passing 211 files · 9,581+ · 7,594- uwarp-space Corporation persistence corrected, 24 failing tests fixed by updating asyncio pattern, and test infrastructure reorganized 291 files · 3,508+ · 1,797- uwarp-space Package renamed from uwarp.server to uwarp.game, multi-race alien system and Stardock facilities added 156 files · 11,813+ · 2,052- uwarp-space NPC encounters wired into movement, TWGS display parity achieved, and terminal rebranded as UWARP 126 files · 3,741+ · 64,065- uwarp-space Data/gameplay model separation completed, server module restructured, and documentation overhauled 573 files · 94,245+ · 33,220-