doors 2026-01-21
Feature parity sprint across all game ports with networking and combat
516 files · 73,359+ · 9,459-

Land of Devastation core systems and LGPL integration

  • Implemented combat, economy, LGPL VM integration, items, and progression systems for LoD instantiate behavioral
  • Created unit tests for combat, economy, inventory, persistence, and map systems qualify internal
  • Added JSON data files for boss monsters, city monsters, fort robots, robot monsters, strings, and dialog trees instantiate internal

Solar Realms Elite comprehensive implementation

  • Implemented three-front combat, trading mechanics, turn mechanics, military purchasing, and covert operations instantiate behavioral
  • Added pirate system, scoring, advisors, news rotation, daily maintenance, and ANSI display support instantiate behavioral
  • Implemented alliance defense, diplomacy, bombardment AI, async features, and BBS door support instantiate behavioral

TradeWars 2002 persistence, networking, and major features

  • Implemented persistence, telnet server, thread safety for multi-user support, and ANSI screen integration instantiate architectural
  • Added corporations, citadels, stardock (hardware emporium, galactic bank), and config tooling instantiate behavioral
  • Implemented alien encounters for Federation Police and Ferrengi, offline PvP, global chat, and corp security instantiate behavioral

LORD feature parity achieved

  • Implemented PvP combat, forest events, dragon/hall of honor, tavern, daily news, IGM mail, and stranger event instantiate behavioral
  • Added bank transfers, config editor/executable, sysop menu, trainers, taunts, and character looks instantiate behavioral

Operation Overkill II feature parity

  • Implemented shops, map transitions, data-driven loot, action combat mode, intro, win condition, and item usage effects instantiate behavioral
  • Added monster quotes, transition tools, and comprehensive documentation updates instantiate internal

TEOS declared feature complete

  • Fixed travel cost, implemented cartel base features, and completed feature parity (dream events, docs, input fixes) instantiate behavioral
  • Declared TEOS feature complete and in maintenance mode instantiate behavioral

Trade Wars II v4.0 source integration

  • Added Trade Wars II v4.0 source code with OpenDoors library and build system instantiate internal