doors 2026-01-20
Game mechanics documentation and multi-game C port expansion
380 files · 37,302+ · 526-

TradeWars 2002 screen extraction and mechanics documentation

  • Added comprehensive TW2002 screen extraction with ANSI art for ships, planets, aliens, locations, citadels, events, and ports specify behavioral
  • Created mechanics documentation covering combat, economy, data structures, progression, and state machines specify behavioral
  • Added verified TW II v4.0 combat and trading algorithms specify behavioral

Solar Realms Elite mechanics documentation and C implementation

  • Completed full mechanics documentation for SRE covering combat, covert operations, economy, events, multiplayer, NPC AI, progression, state machine, and world map specify behavioral
  • Implemented SRE C skeleton with combat, covert, diplomacy, display, I/O, military, planets, research, RNG, and turns modules instantiate behavioral

Land of Devastation C port foundation

  • Created core LoD C source modules for game logic, screen rendering, game definitions, and types instantiate behavioral
  • Added Python parsers for converting text data to JSON (combat, monsters) instantiate internal

Operation Overkill II screens and Ghidra analysis

  • Added OOII screen captures in ANSI and ASCII formats with screen flow documentation specify internal
  • Added Ghidra analysis artifacts for OOII overlay strings and headers instantiate internal

Universal game mechanics extraction template

  • Created universal game mechanics extraction template for consistent documentation across all games specify internal