doors
2026-01-20
Game mechanics documentation and multi-game C port expansion
380 files · 37,302+ · 526-
TradeWars 2002 screen extraction and mechanics documentation
- Added comprehensive TW2002 screen extraction with ANSI art for ships, planets, aliens, locations, citadels, events, and ports specify behavioral
- Created mechanics documentation covering combat, economy, data structures, progression, and state machines specify behavioral
- Added verified TW II v4.0 combat and trading algorithms specify behavioral
Solar Realms Elite mechanics documentation and C implementation
- Completed full mechanics documentation for SRE covering combat, covert operations, economy, events, multiplayer, NPC AI, progression, state machine, and world map specify behavioral
- Implemented SRE C skeleton with combat, covert, diplomacy, display, I/O, military, planets, research, RNG, and turns modules instantiate behavioral
Land of Devastation C port foundation
- Created core LoD C source modules for game logic, screen rendering, game definitions, and types instantiate behavioral
- Added Python parsers for converting text data to JSON (combat, monsters) instantiate internal
Operation Overkill II screens and Ghidra analysis
- Added OOII screen captures in ANSI and ASCII formats with screen flow documentation specify internal
- Added Ghidra analysis artifacts for OOII overlay strings and headers instantiate internal