doors
2026-01-18
Multi-game C ports and TWGS server implementation
910 files · 247,087+ · 2,061-
LORD combat, forest events, and town logic integration
- Analyzed LORD combat logic, RNG, and forest events from Ghidra decompilation instantiate behavioral
- Implemented combat logic and forest events into LORD MVP instantiate behavioral
- Integrated town logic including Turgon, Bank, and Healer into LORD MVP with updated player serialization instantiate behavioral
TEOS multi-user state, combat math, and keygen tool
- Implemented TEOS multi-user shared state handling with correct locking strategies and persistence instantiate behavioral
- Extracted and integrated exact TEOS combat math functions into simulation loop instantiate behavioral
- Added teos_keygen tool for Planets: TEOS registration key generation with BBS Name support instantiate internal
TWGS channel management and server loop
- Implemented TWGSGATE channel management and ANSI color handling instantiate behavioral
- Implemented TWGS parsers and main server loop instantiate behavioral
TradeWars 2002 expanded gameplay and data persistence
- Implemented expanded gameplay with turns, port trade, combat, and data persistence instantiate behavioral
- Implemented basic game loop with navigation instantiate behavioral
Merged feature branches and project coordination
- Merged six feature branches via pull requests covering LORD combat, TEOS multi-user state, TWGS port, TEOS combat math, and TEOS keygen instantiate internal