doors
2026-01-17
LORD decompilation phases 1-3 and TEOS engine implementation
494 files · 85,968+ · 35-
LORD decompilation through Phase 3 core engine
- Completed LORD Phase 1 (Data Foundation) with data format parsing and Ghidra labeling worklists instantiate behavioral
- Added Phase 2 analysis tools including depth-3 call graphs for v1.20 and v4.07, Ghidra reference analysis, and overlay anchor analysis instantiate behavioral
- Started Phase 3 with core engine including player system, MVP interactive mode, save/load, town/inn, and RNG system instantiate architectural
- Added LORD time system, player persistence, and extensive Ghidra reference documentation for combat, events, UI, and data files instantiate behavioral
TEOS cartel system and economy replay
- Added TEOS cartel system implementation and cartel pricing model instantiate behavioral
- Built TEOS economy replay and UI improvements for feature parity tracking streamline internal