doors 2026-01-17
LORD decompilation phases 1-3 and TEOS engine implementation
494 files · 85,968+ · 35-

LORD decompilation through Phase 3 core engine

  • Completed LORD Phase 1 (Data Foundation) with data format parsing and Ghidra labeling worklists instantiate behavioral
  • Added Phase 2 analysis tools including depth-3 call graphs for v1.20 and v4.07, Ghidra reference analysis, and overlay anchor analysis instantiate behavioral
  • Started Phase 3 with core engine including player system, MVP interactive mode, save/load, town/inn, and RNG system instantiate architectural
  • Added LORD time system, player persistence, and extensive Ghidra reference documentation for combat, events, UI, and data files instantiate behavioral

TEOS cartel system and economy replay

Build system cleanup and project configuration

  • Added build/ directories to .gitignore and untracked build artifacts baseline internal
  • Created Python version pinning and updated project configuration baseline internal