doors
2026-01-16
Initial repository setup with binary archaeology and decompilation projects
7185 files · 1,001,237+ · 236,123-
Organized archives and extracted content into game-centric structure
- Reorganized archives and extracted content from flat directories into a per-game hierarchy instantiate architectural
- Added MBBSEmu door drops and extraction updates for multiple games instantiate internal
- Created Binary Archaeologist role guidance and reverse engineering preparation plan specify internal
Binary triage and analysis reports across all game executables
- Added triage scripts and deep triage reports for binary classification across all game executables instantiate internal
- Created PE import scan, NE header/imports/exports, LX header, and DOS MZ header analysis reports instantiate internal
- Built config file inventory, overlay file inventory, runtime target mapping, and dependency stub inventory baseline internal
- Generated strings analysis reports covering path references, command tokens, BBS interface hits, text and map asset inventories instantiate behavioral
LORD decompilation project with Ghidra analysis and source skeletons
- Added Tournament LORD decompilation project with NE analysis tooling and RTSLORD.DLL import analysis instantiate behavioral
- Built reconstructed source skeletons for Tournament LORD and Space Wumpus instantiate internal
- Added GALV3 API header and LENEMY.DAT format documentation specify internal
Planets: TEOS decompilation with data format parsers
- Added TEOS data format parsers and documentation for binary data files instantiate behavioral
- Created decompilation project status tracking across all games specify internal