doors 2026-01-16
Initial repository setup with binary archaeology and decompilation projects
7185 files · 1,001,237+ · 236,123-

Organized archives and extracted content into game-centric structure

  • Reorganized archives and extracted content from flat directories into a per-game hierarchy instantiate architectural
  • Added MBBSEmu door drops and extraction updates for multiple games instantiate internal
  • Created Binary Archaeologist role guidance and reverse engineering preparation plan specify internal

Binary triage and analysis reports across all game executables

  • Added triage scripts and deep triage reports for binary classification across all game executables instantiate internal
  • Created PE import scan, NE header/imports/exports, LX header, and DOS MZ header analysis reports instantiate internal
  • Built config file inventory, overlay file inventory, runtime target mapping, and dependency stub inventory baseline internal
  • Generated strings analysis reports covering path references, command tokens, BBS interface hits, text and map asset inventories instantiate behavioral

LORD decompilation project with Ghidra analysis and source skeletons

  • Added Tournament LORD decompilation project with NE analysis tooling and RTSLORD.DLL import analysis instantiate behavioral
  • Built reconstructed source skeletons for Tournament LORD and Space Wumpus instantiate internal
  • Added GALV3 API header and LENEMY.DAT format documentation specify internal

Planets: TEOS decompilation with data format parsers

TWGS validation scripts and session documentation

  • Added validation test scripts for TWGS covering menu capture, settings, gameplay, and synchronization testing qualify internal
  • Created validation summary and discrepancy documentation from TWGS testing sessions specify internal